Wednesday, 31 July 2013

Crazy Turtle!

Some more sculpting on this dude during yesterday's lunch... will do some more today...

Monday, 29 July 2013

Creature

A bit more sculpting on this creature. The main reason for doing this guy is for an animator at work. He wants to have some sort of flying creature in his showreel.

Tuesday, 23 July 2013

Frieza!

I started this for the Dragonball Z facebook challenge but didn't have the spare time to complete it, I hate being busy all the time! lol! Anyway that isn't stopping me from finishing it... so I thought I would start posted some wips on my blog. In the pic here there isn't any diffuse or specular textures, just some of the meshes have a normal and displacement map purely for testing purposes. I am still unwrapping some of the hard surface parts and once that is done I will do a final bake and then begin the texturing process :-)

Wednesday, 17 July 2013

I have been slacking and haven't posted for ages! Anyway here are some things that I have been doing during lunchtimes, I will finish them all off at some point...



Sunday, 21 April 2013

Vampire!



I decided that I should finish my vampire character off as it has been a long time since I started it. It turns out I decided to start the textures from scratch! I am glad that I have... I have started with the skin and I am going for a very light, no pigment in the skin, albino look... I am still playing around with it and have more to paint and the spec map is rough at the moment but you can tell what sort of direction I am going in.

Saturday, 6 April 2013

Goblin Progress

Almost done with this guy... a few texture tweaks and I need to rig him up...

Tuesday, 2 April 2013

Goblin Tessellation test

I was playing around with DX11 Tessellation. I baked a displacement map just for the body... I think I will do it for the other parts also...